Markntel Advisors’ report, GCC Augmented and Virtual Reality Research Report: Trend, Business Growth, Size, Future Scope, Segmentation, Dynamics, and Forecast to 2028, offers a comprehensive guide for the growing industry. The expert team of analysts dedicated significant effort to gathering and evaluating the latest market data, resulting in a detailed and up-to-date report that offers valuable insights for individuals who rely on data-driven decisions, including business owners and analysts. The research report on the GCC Augmented and Virtual Reality presents well-researched facts and figures pertinent to the industry, whether the goal is to explore new markets, launch a new product, or maintain a competitive advantage.
GCC Augmented and Virtual Reality Market Industry Research Report & Market Summary:
The GCC Augmented and Virtual Reality market is projected to grow at a CAGR of around 39% during the forecast period, i.e., 2023-28. The market is presumed to enhance owing to the growing usage of Augmented Reality (AR) & Virtual Reality (VR) technologies across a variety of sectors, including healthcare, education, retail, and entertainment. After the impact of the COVID-19 pandemic, i.e., during 2021-2022, the adoption of these technologies grew as businesses & organizations explored novel ways to interact with clients & staff online.In general, technical developments, rising investments, and the rising demand for immersive & interactive experiences across various industries have been fueling the market’s growth trajectory during the historical years.
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GCC Augmented and Virtual Reality Market Dynamics:
Key Driver-
Wide Adoption of AR & VR in Gaming
In GCC, the adoption of augmented & virtual reality is rising significantly across the gaming industry as game creators are utilizing this technology to create immersive gaming experiences. In addition, the popularity of games like Fortnite & Pokemon Go across countries like the UAE, Qatar, etc., has increased public awareness of the potential applications & advantages of the technology in other fields, including tourism, healthcare, and education.
Furthermore, due to the popularity of these technology-based games, there is now a desire for similar experiences across other industries as well. Hence, to achieve sharper visuals, quicker processing, and more lifelike experiences, this technology experienced a significant demand in the gaming industry across the GCC region.
GCC Augmented and Virtual Reality Market Segmentation Analysis:
According to MarkNtel study the market is segmented into the following categories:
By Technology
- AR technology:
- Marker-based AR technology:
- Active Marker
- Passive Marker
- Marker-less AR technology
- Model-base Tracking
- Image processing-based Tracking
- Anchor-based AR
- VR Technology
- Non-immersive Technology
- Semi-immersive and Fully-Immersive Technology
- Marker-based AR technology:
By Device Type
- AR Devices
- Head Mounted Displays
- AR Smart Glasses
- Smart Helmets
- Head-Up Displays
- Head Mounted Displays
- VR Devices
- Head Mounted Displays
- Gesture Control Device
- Projector and Display Wall
Among them, the Head-up Display successfully captured a sizeable portion of the GCC Augmented and Virtual Reality market in recent years and it is anticipated that it would continue to dominate over the projected period.
By Offering
- Hardware
- Sensors
- Semiconductor Components
- Display and Projectors
- Position Trackers
- Cameras
- Others
- Software
- Software Development Kits
- Cloud-based Services
By End User
- E-Commerce & Retail
- Industrial Manufacturing
- Energy
- Education
- Automotive
- Defence & Aerospace
- Healthcare
- Construction Industry
- Agriculture
- Gaming & Entertainment
E-commerce & Retail have been one of the most emerging segments in the GCC Augmented and Virtual Reality market during the past few years & are anticipated to acquire a major share in the upcoming years.
By Country
- The UAE
- Saudi Arabia
- Qatar
- Kuwait
- Bahrain
- Oman
Geographically, the UAE has witnessed considerable growth in the market during the past few years. It is mainly after the UAE government has been aggressively pushing the development & implementation of these technologies across multiple sectors after seeing the potential of AR & VR to spur economic growth & diversification.
As indicated in the latest market research report published by Markntel Advisors, “GCC Augmented and Virtual Reality Research Report: Forecast (2023-2028)”, this report offers a detailed analysis of the industry, featuring insights into the GCC Augmented and Virtual Reality. It encompasses competitor and geographical analyses, as well as recent advancements in the market.
Browse Full Report Along with TOC and Figures – https://www.marknteladvisors.com/research-library/gcc-ar-vr-market.html
Top Companies Operating in the GCC Augmented and Virtual Reality Market:
- Sony Corporation
- Lenovo
- Autodesk Inc.
- HTC Corporation
- Barco
- HP Development Company L.P.
- Microsoft
- LG Electronics
- Meta
- Others.
Note – If there are any particular details you need that are not currently included in the report, we will be happy to provide them as part of our customization services.
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Key Report Highlights:
- Market Dimensions & Projections
- Pricing Evaluation,
- Recent Strategic Moves by Companies,
- Primary Stakeholders,
- Analysis of Import and Export Trends,
- Competitive Landscape Assessment,
- Emerging Opportunities,
- Market Trends and Indicators
Frequently Asked Questions (FAQs)-
- What are the industry’s overall statistics or estimates (Overview, Size- By Value, Forecast Numbers, Segmentation, Shares)?
- What are the trends influencing the current scenario of the market?
- What leading factors would propel and impede the industry across the geography?
- How has the industry been evolving in terms of geography & GCC Augmented and Virtual Reality Market adoption?
- How has the competition been shaping up across the geography?
- Who are the key competitors, and what strategic partnerships or ventures are they coming up with to stay afloat during the projected time frame?
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